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SORRY!

I'm still working on it!

This portfolio is a work in progress, but check back tomorrow! If you want to get in touch now, send me an email at: will.d.corboy {at} gmail {dot} com!

William Corboy

Systems Programmer, UI Scripter, and Generalist

PROJECTS

Paradise Engine

Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.
Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.
Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.

Roblox

Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.
Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.

Other

Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.
Summary
Shrink down into a world of bacteria, and suck them up with your syringe gun to complete experiments!
Responsibilities
Singlehanded creation of dialogue, booster, hub decoration, and experiment systems
Skills
C++, Blueprint, UMG UI, Data Assets & Tables, Plugin Development, Documentation
Photos
The Configurator's booster select screen, with a custom drag-and-drop implementation.
The debug menu, with options for levels, boosters, and currencies.
The dialogue UI, with multiple choices for the player to pick from.
The shop screen, with a receipt showing the total of selected items.
The "idle view" for A.D.E., a plugin made specifically to speed up dialogue creation.
Regularly updated documentation for the dialogue system.
Regularly updated documentation for the dialogue system.
The data table for dialogue "nodes", containing reusable strings.
The data used for the "experiment handler", which defines NPC-themed runs.